Dying light 2 xbox one performance8/28/2023 This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. With the update, the game loses Denuvo anti-piracy protection and gives players the ability to skip videos with the click of a button.ĭying Light 2 Stay Human debuted on February 4th, 2022 on PC (Steam, Epic Games Store), PS4, PS5, Xbox One, Xbox Series X and S. Update 1.9.0 also added multi-gen co-op support for Dying Light 2 Stay Human, improved ragdoll physics and improved infected AI. Testing was done on a system with a Ryzen 9 7950X, 32GB RAM and an RTX 4090 graphics card. The game delivered the same 42 FPS in native 4K and averaged 70 FPS with DLSS 3 enabled. The owner of the YouTube channel Jansn Benchmarks showed the work of the updated Dying Light 2 Stay Human in a scene where the protagonist runs through dense thickets of the forest – this is very different from the test conditions of MxBenchmarkPC, where static plans prevailed in the video. ![]() Tests were conducted on a system with an installed RTX 4080 graphics card, a Core i7 10700F processor and 16GB of RAM. This thesis is confirmed in the first comparison videos from ordinary YouTube users.įor example, in a recent article on the MxBenchmarkPC YouTube channel, the game delivered 42 FPS in native 4K resolution (maximum graphics settings), and with DLSS 3 enabled, the frame rate “fly” to 120 FPS. NVIDIA assured that with the release of the update, the performance of the game on the RTX 4000 series graphics cards will increase by 2-2.9 times. Let's just hope the platform holders are able to get a handle on stock shortages before they do.Among the technical innovations of the update, the implemented support for the DLSS 3 scaling technology deserves special attention. Still, Dying Light 2 on PS4 still seems like it's going to be a solid experience, but it does indicate that the time for developers to leave the last generation in the past could be fast approaching. Now, given I played this a number of weeks out from release, Techland has no doubt worked to sure-up the stability and performance as we inch closer to the Feb 22 release date. It's immersion breaking, but I suppose it is to be expected at this juncture. More egregious were the random encounters I stumbled across with Peacekeeper NPCs fighting hordes of infected, only for character models to pop in and out of existence and teleport around the playable space. As fun as it is to whack people in their faces with electrified metal rods, there was some definite slowdown in combat. ![]() Less impressive was what I saw on the ground. I have to say, I was pretty impressed by how well Dying Light 2 was able to sustain its sense of momentum at what appeared to be an unlocked 30 frames-per second, although it did have a tendency to stutter when pushing into different areas of The City at speed – presumably as the world streaming tried to catch up with my movement. In terms of sheer numbers, I was honestly having too much fun bludgeoning zombies with an array of absurd melee weaponry to get a specific head-count everytime my boots went from rooftop to street level, but they were crowding in the tens. The larger question marks are on the density of the infected and the performance of play. ![]() Less vibrant, although that's perhaps a reflection of the decision to shift play into a denser, more metropolitan environment in The City versus what existed in Harran. Graphically, it's a step beyond what the studio was able to deliver with Dying Light in 2015. So, did Techland "sacrifice anything important" for Dying Light 2 on PS4? I tooled around in the open world for around 30 minutes and, I have to say, I was relatively impressed by how well Stay Human scaled down. ![]() "We have created something nice, and so we want the whole world to see it" Tymon Smektała, lead designer
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |